
| Activity Ideas: Scavenger Hunt Make a list of ten things found outdoors, bottle caps, feathers, certain types of flowers, etc. Give a list to each player, the first one to return with all the items is the winner! You can make the scavenger hunt as easy or as difficult as you like depending on the age of the players. Marooned A game of tag were the person chasing everyone is "Shark" and the marooned sailors can go to the "Island" (home free - a towel on the floor) one at a time. When the shark catches a sailor he becomes a shark too and tries to catch sailors. The last remaining sailor wins the game. BLOB Designate boundaries. One person is blob, any one tagged by the Blob must join hands and become part of it. Blobs can fragment into pieces of at least two people. Object: For Blob to devour everyone, for everyone else stay alive as long as possible. ROBOTS Divide the group into groups of three or four, and in these one person is designated the Master, the others are his Robots. Robots keep moving only in a straight line (walking like robots, of course) until they encounter an obstacle (edge of the area, a tree, another robot, etc.) of any kind, when they stop and start "beeping" an S.O.S. to their master who must come and start them moving again in another direction. Perhaps a Master may want his robots to have a "unique" styled distress beep. Periodically change the Masters in each group. QUACK Everyone stands feet slightly apart, hands on knees or ankles, looking back through their legs. Then they start moving backwards. Any contact with another player, they say a loud "Quack!" This will loosen a group up. RUN, RUN CHICKEN GO HOME Like wall to wall, the children run from one safe zone to the next, but in the middle is the catcher, who calls, "Run run chicken go home" to signal the others to run across the mid space. Anyone tagged becomes part of the catchers for the next run, proceeding until all are caught and the game begins anew. Tall as a House, Small as a Mouse, Wide as a Wall Stretch fingers up to the sky, standing on tip toes. Hold 10 seconds then crouch down and hug knees to curl up like a mouse. Return to standing position and extend arms and legs out on each side of your body to stretch as wide as a wall. Walking Wonders Begin walking with children in a large circle, swinging arms at your sides. Everyone keeps walking while copying you. Touch shoulders with hands, then reach up overhead. Turn chin side to side to look over each shoulder for 5 seconds. Walk on toes. Walk on heels. Walk sideways. Skip forwards and sideways. Upper arm Stretch Stand with feet shoulder width apart. Raise right arm above the head and bend elbow so the right hand rests at the back of the neck/upper back. Now raise left hand to rest on right elbow. Give a slight backward press to the elbow until you feel a gentle stretch in the right upper arm. Hold the stretch for 8 seconds. Now repeat with left arm. Group Circle Stretch Children stand in circle with legs straddled slightly feet and arms touching for balance. Gently sway, reach, pull, twist and stretch in a variety of directions and levels. Tickle the ankle of the person beside you; rub the back of the person on your right Stand and Stretch Stand in a lunge position with front leg bent and back of foot to the floor and feel a gentle stretch in the back of the lower leg. Do not bend front knee beyond ankle. Both feet should point directly forward. Repeat with the other leg. Classic Games to Try: Candy Land, Twister, Go Fish!, Musical Chairs, Memory, |
| Game & Fitness DAZE |
| c. Marcia Arpin www.alltheDAZE.com established July, 1, 2002 |
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